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” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential. “It’s not sex but it is sex,” says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
“An interest in what constitutes infidelity isn’t new. In virtual life, everyone wants to push those boundaries a little bit.” Which brings me back to my wife.
I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.
“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.
“There are some cool ideas that just don’t work in implementation,” he says.
Still, says Machulis, teledildonics are “changing long-distance relationships for the better,” allowing couples to “finally be physical over the wire.” And, he argues, we “haven’t even seen the tip of the iceberg” in the field of virtual sex toys.